Legendary Abbreviations Explained
This is a guide to weapon and armor prefixes and legendary effects. It lists damage boosts, resistances, and special perks like stealth, AP regen, or durability, helping players optimize their gear for combat and survival.
INFORMATION
3/9/20243 min read
Bookmark this page for quick and easy lookup of the meanings of all legendary abbreviations.
Weapons:
Main-Prefix / 1st Legendary Effect
A: Assassin's +50% damage to Humans
AA: Anti-Armor Ignores 50% of your target's armor
ARI: Aristocrat's Damage increases for every 1000 caps you have up to 50%
BER: Berserker's Lower Damage Resistance increases damage up to 50%
B: Bloodied Damage increases up to 95% as health decreases
D: Double Legacy, no longer exists in the game
EXE: Executioner's +50% damage when your target is below 40% health
EXT: Exterminator's +50% damage to Mirelurks and bugs
F: Furious +5% Damage after each consecutive hit on the same target, up to +45%
GOU: Gourmand's Damage increases up to 24% as you fill your hunger and thirst meters
GS: Ghoul Slayer's +50% damage to ghouls
H: Hunter's +50% damage to animals
I: Instigating Double damage if target is full health
JUG: Juggernaut's Damage increases up to 25% as health increases
J: Junkie's +10% Damage per addiction, up to +50%
MED / ME: Medic's V.A.T.S. crits will heal you and your group
MS: Mutant Slayer's +50% damage to super mutants
M: Mutant's +5% Damage for each mutation, up to +25%
N: Nocturnal 50% increased damage at night
Q: Quad Quadruple ammo capacity
S: Stalker's If not in combat, +100% VATS accuracy at +50% AP cost
S: Suppressor's Reduce your target's damage output by 25% for 5s
TRO: Troubleshooter's +50% damage to robots
TS: Two Shot Shoots an additional projectile
V: Vampire's Restore 2% health over 2 seconds when you hit an enemy
Z: Zealot's +50% damage to Scorched
2nd Legendary Effect
25 / FFR / 25FFR: 25% increased fire rate
40P / PA: 40% more power attack damage (melee)
50HC / 33 / HC: +50% VATS hit chance
50 / 50V/ 50CRIT: +50% critical damage
50B / Block: Reflect 50% of damage while blocking (melee)
50L / LD: +50% limb damage
Aim / 25AIM: +25% more damage while aiming
AP: Replenish AP with each kill
Bash: Bash damage increased by 50%
E: Bullets explode and cause area damage
LS: The last shot in a magazine has a 25% chance to deal 2x damage
SS / 40SS: 40% faster swing speed (melee)
Still / 25D: +25% damage while standing still (melee)
3rd Legendary Effect
1A: +1 Agility
1E: +1 Endurance
1P: +1 Perception
15: 15% less damage while blocking (melee)
15 / FR: 15% faster reload
15C / 15FILL: Your VATS critical meter fills 15% faster
25: 25% less VATS Action Point Cost
250: +250 Damage Resistance while reloading
40: Take 40% less damage while power attacking (melee)
50 / DUR: Breaks 50% slower
50DR: +50 Damage Resistance while aiming
90 / 90WR: 90% Reduced Weight
MS / FMS: Faster movement speed while aiming
SF / Stealth / Ghost: Hits have a 10% chance to generate a Stealth Field for 2 seconds
Armors:
Main-Prefix / 1st Legendary Effect
ARI: Aristocrat's Grants up to +20 Energy Resistance and Damage Resistance, the higher your caps
AS: Auto Stim Automatically use a Stimpak when hit while health is 25% or less, once every 60 seconds
A: Assassin's -15% damage from Humans
B: Bolstering Grants up to +35 Energy Resistance and Damage Resistance, the lower your health
CH / CHAM: Chameleon Blend with the environment while sneaking and not moving
CL: Cloaking Being hit in melee generates a Stealth Field once per 30 seconds
EXT: Exterminator's -15% damage from Mirelurks and bugs
GS: Ghoul Slayer's -15% damage from ghouls
H: Hunter's -15% damage from animals
LS: Life Saving When incapacitated, gain a 50% chance to revive yourself with a Stimpak, once every minute
MS: Mutant Slayer's -15% damage from Super Mutants
M: Mutant's +10 Damage Resistance and Energy Resistance if you are mutated
N: Nocturnal Damage and Energy Resistance increase at night
OE: Overeater's Increases Damage Reduction up to 6% as you fill your hunger and thirst meters
R: Regenerating Slowly regenerate health while not in combat
TRO: Troubleshooter's -15% damage from robots
U / UNY: Unyielding Gain up to +3 to all stats (except END) when low health
V / VAN: Vanguard's Grants up to +35 Energy Resistance and Damage Resistance, the higher your health
W: Weightless Weighs 90% less and does not count as armor for the Chameleon mutation
Z: Zealot's -15% damage from Scorched
2nd Legendary Effect
1S: +1 Strength
1P: +1 Perception
1E: +1 Endurance
1C: +1 Charisma
1I: +1 Intelligence
1A: +1 Agility
1L: +1 Luck
7% ER / EXP: Receive 7% less explosion damage
AP: Increased action point refresh speed
DR: +25% Environmental Disease Resistance
25R / RR: 25 Radiation Resistance
25P / POI: 25 Poison Resistance
G: Hunger and Thirst grow 10% slower
F / FIRE: +25 Fire Resistance
CRYO: +25 Cryo Resistance
3rd Legendary Effect
AWR: Ammo weight reduced by 20%
WWR: Weapon weight reduced by 20%
FWR / FDCWR: Food, Drink, and Chem weights reduced by 20%
JWR: Junk weight reduction by 20%
Aqua: Grants the ability to breathe underwater
HTD / Sneak: Become harder to detect while sneaking
50D: 50% more durability than normal
15L: Receive 15% less limb damage
SENT: 75% chance to reduce damage by 15% while standing still
CAV: 75% chance to reduce damage by 15% while sprinting
15B: Reduces damage while blocking by 15%
50F: Falling damage reduced by 50%
SAFE: Increases the size of the sweet spot while picking locks
DOC: Stimpacks, RadAway, and Rad-X are 5% more effective
FIRE / BURN: 5% chance to deal 100 fire damage to melee attackers
ENERGY / ELEC: 5% chance to deal 100 energy damage to melee attackers
FROST / FRZ: 5% chance to deal 100 frost damage to melee attackers
POISON / TOX: 5% chance to deal 100 poison damage to melee attackers
REG: Slowly regen radiation damage while not in combat
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